Arc3D
Class
class Thing class GeometricItem relation material range Material, cardinality [0, 1] class Curve property length range double (64 bit), cardinality [0, 1] class Arc3D property hasNormals range bool, cardinality [0, 1] property radius range double (64 bit), cardinality [1, 1] property segmentationParts range integer (64 bit), cardinality [0, 1] property size range double (64 bit), cardinality [0, 1] property start range double (64 bit), cardinality [0, 1]
Example (based on GEOM ontology wrapper)
Here you can find code snippits that show how the API call Arc3D can be used.
#include "./include/geom.h" int64_t model = CreateModel(); if (model) { GEOM::Arc3D arc3D = GEOM::Arc3D::Create(model); arc3D.set_radius(1.3); arc3D.set_start(1.57079633); arc3D.set_size(3.14159265); arc3D.set_segmentationParts(36); // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myArc3D.bin"); CloseModel(model); }
Example (based on pure and inline API calls)
Here you can find code snippits that show how the API call Arc3D can be used.
#include "./include/engine.h" int64_t model = CreateModel(); if (model) { // // Classes // int64_t classArc3D = GetClassByName(model, "Arc3D"); // // Datatype Properties (attributes) // int64_t propertyRadius = GetPropertyByName(model, "radius"), propertyStart = GetPropertyByName(model, "start"), propertySize = GetPropertyByName(model, "size"), propertySegmentationParts = GetPropertyByName(model, "segmentationParts"); // // Instances (creating) // int64_t myInstanceArc3D = CreateInstance(classArc3D); SetDatatypeProperty(myInstanceArc3D, propertyRadius, 1.3); SetDatatypeProperty(myInstanceArc3D, propertyStart, 1.57079633); SetDatatypeProperty(myInstanceArc3D, propertySize, 3.14159265); SetDatatypeProperty(myInstanceArc3D, propertySegmentationParts, (int64_t) 36); // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myArc3D.bin"); CloseModel(model); }
Example (based on pure API calls)
Here you can find code snippits that show how the API call Arc3D can be used.
#include "./include/engine.h" int64_t model = CreateModel(); if (model) { // // Classes // int64_t classArc3D = GetClassByName(model, "Arc3D"); // // Datatype Properties (attributes) // int64_t propertyRadius = GetPropertyByName(model, "radius"), propertyStart = GetPropertyByName(model, "start"), propertySize = GetPropertyByName(model, "size"), propertySegmentationParts = GetPropertyByName(model, "segmentationParts"); // // Instances (creating) // int64_t myInstanceArc3D = CreateInstance(classArc3D, nullptr); double radius = 1.3, start = 1.57079633, size = 3.14159265; int64_t segmentationParts = 36; SetDatatypeProperty(myInstanceArc3D, propertyRadius, &radius, 1); SetDatatypeProperty(myInstanceArc3D, propertyStart, &start, 1); SetDatatypeProperty(myInstanceArc3D, propertySize, &size, 1); SetDatatypeProperty(myInstanceArc3D, propertySegmentationParts, &segmentationParts, 1); // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myArc3D.bin"); CloseModel(model); }