GetConceptualFacePerimeter
Syntax
// Visual Studio for Windows public: double __declspec(dllexport) __stdcall GetConceptualFacePerimeter( __int64 conceptualFace ); // Linux, OS-X and non-Visual Studio Windows solutions public: double GetConceptualFacePerimeter( int64_t conceptualFace );
Property conceptualFace
Size: 64 bit / 8 byte (value)
Example
Here you can find code snippits that show how the API call GetConceptualFacePerimeter can be used.
#include "engine/include/engine.h" void main() { int64_t model = CreateModel(); if (model) { // // Classes // int64_t classBox = GetClassByName(model, "Box"); // // Datatype Properties (attributes) // int64_t propertyLength = GetPropertyByName(model, "length"), propertyWidth = GetPropertyByName(model, "width"), propertyHeight = GetPropertyByName(model, "height"); // // Instances (creating) // int64_t instanceBox = CreateInstance(classBox, nullptr); double length = 2.8, width = 1.3, height = 1.4; SetDatatypeProperty(instanceBox, propertyLength, &length, 1); SetDatatypeProperty(instanceBox, propertyWidth, &width, 1); SetDatatypeProperty(instanceBox, propertyHeight, &height, 1); int64_t vertexBufferSize = 0, indexBufferSize = 0; CalculateInstance(instanceBox, &vertexBufferSize, &indexBufferSize, 0); if (vertexBufferSize && indexBufferSize) { float * vertexBuffer = new float[6 * vertexBufferSize]; UpdateInstanceVertexBuffer(instanceBox, vertexBuffer); int32_t * indexBuffer = new int32_t[indexBufferSize]; UpdateInstanceIndexBuffer(instanceBox, indexBuffer); int64_t conceptualFaceCnt = GetConceptualFaceCnt(instanceBox); for (int64_t index = 0; index < conceptualFaceCnt; index++) { int64_t startIndexTriangles = 0, noIndicesTriangles = 0, conceptualFace = GetConceptualFaceEx( instanceBox, index, &startIndexTriangles, &noIndicesTriangles, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr ); double conceptualFaceArea = GetConceptualFaceArea( conceptualFace, vertexBuffer, indexBuffer ), conceptualFacePerimeter = GetConceptualFacePerimeter( conceptualFace ); } } // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myFile.bin"); CloseModel(model); } }