GetMaterialColorDiffuse (inline)
Syntax
// // Linux, MacOS and non-Visual Studio Windows solutions (pure C++11 / C++98) // static inline int32_t GetMaterialColorDiffuse( int64_t owlInstanceMaterial ) { int32_t diffuse = 0; GetMaterialColor( owlInstanceMaterial, nullptr, // ambient &diffuse, nullptr, // emissive nullptr // specular ); return diffuse; } // // Visual Studio for Windows // static inline __int32 GetMaterialColorDiffuse( __int64 owlInstanceMaterial ) { int32_t diffuse = 0; GetMaterialColor( owlInstanceMaterial, nullptr, // ambient &diffuse, nullptr, // emissive nullptr // specular ); return diffuse; }