Returns the name of the class, if the class does not exist it returns nullptr.


//   Visual Studio for Windows
void __declspec(dllexport) __stdcall GetNameOfClass(
            __int64             owlClass,
            char                ** name

//   Linux, OS-X and non-Visual Studio Windows solutions
void GetNameOfClass(
            int64_t             owlClass,
            char                ** name

Property owlClass

Size: 64 bit / 8 byte (value)
This attribute represents a handle to the class. The term owl is comming from W3C, the classes follow the expression power of Semantic Web concepts, therefore classes support multiple inheritance. Technically classes can also be distributed over different resources, however for this the parametric library is required as an extension on the basic Geometry Kernel API.

Property name

Size: 32 bit / 4 byte (reference)
This attribute represents the name of the class (given as char array / ASCII). The name is defined in space allocated by the library, this memory will be released as soon as the model is closed, or memory release is forced by CleanMemory.


Here you can find code snippits that show how the API call GetNameOfClass can be used.


int64_t model = CreateModel();

if (model) {
    //  Classes
    int64_t myClass = CreateClass(model, "MyCreatedClass");

    //  Datatype Properties (attributes)
    int64_t propertyLength = GetPropertyByName(model, "length");

    //  Instances (creating)
    int64_t myInstance = CreateInstance(myClass, nullptr);

    double  length = 2.;

    SetDatatypeProperty(myInstance, propertyLength, &length, 1);

    assert(GetVolume(myInstance, 0, 0) == 0.);

    char    * classNameI = nullptr;
    GetNameOfClass(myClass, &classNameI);

    SetNameOfClass(myClass, "OtherClassName");

    char    * classNameII = nullptr;
    GetNameOfClass(myClass, &classNameII);

    SetClassParent(myClass, GetClassByName(model, "Cube"), 1);

    assert(GetVolume(myInstance, 0, 0) == 8.);

    SetNameOfClass(myClass, "OutOfIdeasForClassName");

    char    * classNameIII = nullptr;
    GetNameOfClass(myClass, &classNameIII);

    //  The retrieved class names have the following values 
    //      classNameI   :  'MyCreatedClass'
    //      classNameII  :  'OtherClassName'
    //      classNameIII :  'OutOfIdeasForClassName'

    //  The resulting model can be viewed in 3D-Editor.exe
    SaveModel(model, "c:\\created\\myFile.bin");