The value of card gives the actual card of the values list.
The list values of integers is a list of handles to instance, classe or property, this list
has a length as given in the value card.
Caller should not dispose the list
The return value always should be 0, if not something is wrong in the way this property is called.
Syntax
// // Strong typing definition // int64_t GetObjectProperty( RdfsResource rdfsResource, OwlObjectProperty owlObjectProperty, const RdfsResource ** values, int64_t * card ); static inline int64_t GetObjectProperty( RdfsResource rdfsResource, OwlObjectProperty owlObjectProperty, RdfsResource ** values, int64_t * card ) { return GetObjectProperty( rdfsResource, owlObjectProperty, (const RdfsResource**) values, card ); } static inline int64_t GetObjectProperty( int64_t rdfsResource, int64_t owlObjectProperty ) { OwlInstance * values = nullptr; int64_t card = 0; GetObjectProperty( rdfsResource, owlObjectProperty, &values, &card ); if (card == 1) return values[0]; else return 0; } // // Weak typing definition // int64_t __declspec(dllexport) __stdcall GetObjectProperty( int64_t rdfsResource, int64_t owlObjectProperty, const int64_t ** values, int64_t * card ); static inline int64_t GetObjectProperty( int64_t rdfsResource, int64_t owlObjectProperty, int64_t ** values, int64_t * card ) { return GetObjectProperty( rdfsResource, owlObjectProperty, (const RdfsResource**) values, card ); } static inline int64_t GetObjectProperty( int64_t rdfsResource, int64_t owlObjectProperty ) { OwlInstance * values = nullptr; int64_t card = 0; GetObjectProperty( rdfsResource, owlObjectProperty, &values, &card ); if (card == 1) return values[0]; else return 0; }
Property rdfsResource
Size: 64 bit / 8 byte (value)???.
Property owlObjectProperty
Size: 64 bit / 8 byte (value)Property values
Size: 32 bit / 4 byte (reference)Property card
Size: 32 bit / 4 byte (reference)
Example (based on pure API calls)
Here you can find code snippets that show how the API call GetObjectProperty can be used.
#include "./include/engine.h" #include <stdio.h> #include <string.h> int64_t model = CreateModel(); if (model) { // // Classes // int64_t classAbcd = CreateClass(model, "ABCD"); // // Object Properties (relations) // int64_t propertyAb = CreateProperty(model, OBJECTPROPERTY_TYPE, "Ab"); // // Instances // int64_t instanceAbcdI = CreateInstance(classAbcd, nullptr), instanceAbcdII = CreateInstance(classAbcd, nullptr); // // Set Properties // { SetObjectProperty(instanceAbcdI, propertyAb, &instanceAbcdII, 1); int64_t valuesAb[3] = { instanceAbcdI, instanceAbcdII, instanceAbcdI }; SetObjectProperty(instanceAbcdII, propertyAb, valuesAb, 3); } // // Get Properties // { int64_t card = 0, * values = nullptr; GetObjectProperty(instanceAbcdI, propertyAb, &values, &card); assert(card == 1 && values[0] == instanceAbcdII); } { int64_t card = 0, * values = nullptr; GetObjectProperty(instanceAbcdII, propertyAb, &values, &card); assert(card == 3 && values[0] == instanceAbcdI && values[1] == instanceAbcdII && values[2] == instanceAbcdI); } // // The same can be applied to existing classes and properties // // // Classes // int64_t classCollection = GetClassByName(model, "Collection"), classCube = GetClassByName(model, "Cube"); // // Object Properties (relations) // int64_t propertyObjects = GetPropertyByName(model, "objects"); // // Datatype Properties (attributes) // int64_t propertyLength = GetPropertyByName(model, "length"); // // Instances (creating) // int64_t instanceCollectionI = CreateInstance(classCollection, nullptr), instanceCollectionII = CreateInstance(classCollection, nullptr), instanceCube = CreateInstance(classCube, nullptr); double length = 1.0; SetDatatypeProperty(instanceCube, propertyLength, &length, 1); int64_t values[3] = { instanceCollectionII, instanceCube, instanceCube }; SetObjectProperty(instanceCollectionI, propertyObjects, values, 3); SetObjectProperty(instanceCollectionII, propertyObjects, &instanceCube, 1); // // CollectionI contains 3 cubes and CollectionII contains 1 cube // assert(GetVolume(instanceCollectionI, nullptr, nullptr) == 3); assert(GetVolume(instanceCollectionII, nullptr, nullptr) == 1); // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myFile.bin"); CloseModel(model); }