SetNameOfInstanceW

Sets/updates the name of the instance, if no error it returns 0.
In case instance does not exist it returns 1, when name cannot be updated 2.

Syntax

//   Visual Studio for Windows
public:
__int64 __declspec(dllexport) __stdcall SetNameOfInstanceW(
            __int64             owlInstance,
            const wchar_t       * name
        );

//   Linux, OS-X and non-Visual Studio Windows solutions
public:
int64_t SetNameOfInstanceW(
            int64_t             owlInstance,
            const wchar_t       * name
        );    

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property name

Size: 32 bit / 4 byte (reference)
This attribute represents the name of the instance (given as wchar_t array / Unicode). The name is given by the host and the attribute is not changed.

Example

Here you can find code snippits that show how the API call SetNameOfInstanceW can be used.

#include 

int64_t model = CreateModel();

if (model) {
    //
    //  Classes
    //
    int64_t classCube = GetClassByNameW(model, L"Cube");

    //
    //  Datatype Properties (attributes)
    //
    int64_t propertyLength = GetPropertyByNameW(model, L"length");

    //
    //  Instances (creating)
    //
    int64_t myInstanceI = CreateInstanceW(classCube, L""),
            myInstanceII = CreateInstanceW(classCube, L"secondInstance");

    assert(GetVolume(myInstanceI, 0, 0) == 0.);

    double  length = 2.;
    SetDatatypeProperty(myInstanceI, propertyLength, &length, 1);

    wchar_t * instanceNameI = nullptr;
    GetNameOfInstanceW(myInstanceI, &instanceNameI);

    length += 1.;
    SetDatatypePropertyW(myInstanceII, propertyLength, &length, 1);

    wchar_t * instanceNameII = nullptr;
    GetNameOfInstanceW(myInstanceII, &instanceNameII);

    //
    //  The retrieved instance names have the following values 
    //      instanceNameI   :  ''
    //      instanceNameII  :  'secondInstance'
    //

    SetNameOfInstanceW(myInstanceI, L"firstInstance");
    SetNameOfInstanceW(myInstanceII, nullptr);

    //
    //  The retrieved instance names have the following values 
    //      instanceNameI   :  UNDEFINED (name is not anymore existing)
    //      instanceNameII  :  UNDEFINED (name is not anymore existing)
    //

    assert(GetArea(myInstanceI, 0, 0) == 24.);
    assert(GetVolume(myInstanceII, 0, 0) == 27.);

    wchar_t * instanceNameIII = nullptr;
    GetNameOfInstanceW(myInstanceI, &instanceNameIII);

    wchar_t * instanceNameIV = nullptr;
    GetNameOfInstanceW(myInstanceII, &instanceNameIV);

    //
    //  The retrieved instance names have the following values 
    //      instanceNameI   :  UNDEFINED (name is not anymore existing)
    //      instanceNameII  :  UNDEFINED (name is not anymore existing)
    //      instanceNameIII :  'firstInstance'
    //      instanceNameIV  :  nullptr
    //

    //
    //  The resulting model can be viewed in 3D-Editor.exe
    //
    SaveModelW(model, L"c:\\created\\myFile.bin");
    CloseModel(model);
}