ClearedExternalBuffers

This function tells the engine that all buffers have no memory of earlier filling. This means that even when buffer content didn't changed it will be updated when functions UpdateVertexBuffer(), UpdateIndexBuffer() and/or transformationBuffer() are called.

Syntax

//   Visual Studio for Windows
public:
void __declspec(dllexport) __stdcall ClearedExternalBuffers(
            __int64        model
        );

//   Linux, OS-X and non-Visual Studio Windows solutions
public:
void ClearedExternalBuffers(
            int64_t        model
        );    

Property model

Size: 64 bit / 8 byte (value)
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