InstanceInContext structures are updated dynamically and therfore even while the cost
in performance and memory is limited it is advised to destroy structures as soon
as they are obsolete.
Syntax
//
// Strong typing definition
//
void DestroyInstanceInContextStructure(
OwlInstance owlInstanceInContext
);
//
// Weak typing definition
//
void __declspec(dllexport) __stdcall DestroyInstanceInContextStructure(
int64_t owlInstanceInContext
);
Property owlInstanceInContext
Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.