Gets the offset for a Vertex Buffer.
Syntax
// Visual Studio for Windows
public:
void __declspec(dllexport) __stdcall GetVertexBufferOffset(
__int64 model,
double * x,
double * y,
double * z
);
// Linux, OS-X and non-Visual Studio Windows solutions
public:
void GetVertexBufferOffset(
int64_t model,
double * x,
double * y,
double * z
);
Property model
Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property x
Size: 64 bit / 8 byte (reference)
x Coordinate
Property y
Size: 64 bit / 8 byte (reference)
y Coordinate
Property z
Size: 64 bit / 8 byte (reference)
z Coordinate