Gets the transformation for a Vertex Buffer.
Syntax
//
// Strong typing definition
//
void GetVertexBufferTransformation(
OwlModel model,
double * matrix
);
//
// Weak typing definition
//
void __declspec(dllexport) __stdcall GetVertexBufferTransformation(
int64_t model,
double * matrix
);
Property model
Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property matrix
Size: 64 bit / 8 byte (reference)
The matrix is expected to be nullptr or a 12 element double value allocated by the host (i.e. 96 bytes/12 doubles). The matrix values are defined column by column as is common for DirectX, OpenGL and VULKAN, i.e. _11, _12, _13, _21, ... _42, _43.