ImportModelA
The design tree will be added to the given existing model.
The return value contains the first instance not referenced by any other instance or zero
if it does not exist. In case the imported model is created with SaveInstanceTree() this instance is
unique and equal to the instance used within the call SaveInstanceTree().
Syntax
// Visual Studio for Windows public: __int64 __declspec(dllexport) __stdcall ImportModelA( __int64 model, const unsigned char * content, __int64 size ); // Linux, OS-X and non-Visual Studio Windows solutions public: int64_t ImportModelA( int64_t model, const unsigned char * content, int64_t size );
Property model
Size: 64 bit / 8 byte (value)Property content
Size: 64 bit / 8 byte (reference)Property size
Size: 64 bit / 8 byte (value)
Example
Here you can find code snippits that show how the API call ImportModelA can be used.
#include "engine/include/engine.h" #include <assert.h>void ImportModelByArray(int64_t model, wchar_t * importFileName) { FILE * myFileRead = nullptr; _wfopen_s(&myFileRead, importFileName, L"rb"); if (model && &myFileRead) { fseek(myFileRead, 0L, SEEK_END); int_t size = ftell(myFileRead); rewind(myFileRead); if (size) { unsigned char * content = new unsigned char[size]; size = fread(content, 1, size, myFileRead); ImportModelA(model, content, (int64_t) size); delete[] content; } else { assert(false); } fclose(myFileRead); } else { assert(false); } }