SetObjectProperty

This function sets the value(s) of a certain objectTypeProperty in the context of an instance.
The value of card gives the actual card of the values list.
The list values of integers is a list of handles to instances, this list has a length as given in the values card.
The return value always should be 0, if not something is wrong in the way this property is called.

Note: the client application needs to make sure the cardinality of
    the property is within the boundaries.

Syntax

//
//   Strong typing definition
//
int64_t         SetObjectProperty(
                        OwlInstance             owlInstance,
                        OwlObjectProperty       owlObjectProperty,
                        const OwlInstance       * values,
                        int64_t                 card
                    );

static  inline  int64_t SetObjectProperty(
                                OwlInstance             owlInstance,
                                OwlObjectProperty       owlObjectProperty,
                                OwlInstance             value
                            )
{
    assert(GetPropertyType(owlObjectProperty) == OBJECTPROPERTY_TYPE);
    const int64_t  card = 1;
    return  SetObjectProperty(
                    owlInstance,
                    owlObjectProperty,
                    (const OwlInstance*) &value,
                    card
                );
}


//
//   Weak typing definition
//
int64_t __declspec(dllexport) __stdcall SetObjectProperty(
                                                int64_t                 owlInstance,
                                                int64_t                 owlObjectProperty,
                                                const int64_t           * values,
                                                int64_t                 card
                                            );

static  inline  int64_t SetObjectProperty(
                                int64_t                 owlInstance,
                                int64_t                 owlObjectProperty,
                                int64_t                 value
                            )
{
    assert(GetPropertyType(owlObjectProperty) == OBJECTPROPERTY_TYPE);
    const int64_t  card = 1;
    return  SetObjectProperty(
                    owlInstance,
                    owlObjectProperty,
                    (const OwlInstance*) &value,
                    card
                );
}
    

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property owlObjectProperty

Size: 64 bit / 8 byte (value)
This attribute represents a handle to the object property (relation). The handle will be static during the life-time of the model, when the model (or part of it) is saved and opened again, the handle will most probably be different.

Property values

Size: 64 bit / 8 byte (reference)
The input array for object properties content. The contents memory is allocated by the host

Property card

Size: 64 bit / 8 byte (value)
The cardinality (i.e. number of elements) of the array as given or returned.

Example (based on pure API calls)

Here you can find code snippits that show how the API call SetObjectProperty can be used.

#include    "./include/engine.h"
#include    <stdio.h>
#include    <string.h>

int64_t model = CreateModel();

if (model) {
    //
    //  Classes
    //
    int64_t classAbcd = CreateClass(model, "ABCD");

    //
    //  Object Properties (relations)
    //
    int64_t propertyAb = CreateProperty(model, OBJECTPROPERTY_TYPE, "Ab");

    //
    //  Instances
    //
    int64_t instanceAbcdI = CreateInstance(classAbcd, nullptr),
            instanceAbcdII = CreateInstance(classAbcd, nullptr);

    //
    //  Set Properties
    //
        
    {
        SetObjectProperty(instanceAbcdI, propertyAb, &instanceAbcdII, 1);

        int64_t valuesAb[3] = { instanceAbcdI, instanceAbcdII, instanceAbcdI };
        SetObjectProperty(instanceAbcdII, propertyAb, valuesAb, 3);
    }

    //
    //  Get Properties
    //

    {
        int64_t card = 0,
                * values = nullptr;
        GetObjectProperty(instanceAbcdI, propertyAb, &values, &card);

        assert(card == 1 && values[0] == instanceAbcdII);
    }

    {
        int64_t card = 0,
                * values = nullptr;
        GetObjectProperty(instanceAbcdII, propertyAb, &values, &card);

        assert(card == 3 && values[0] == instanceAbcdI && values[1] == instanceAbcdII && values[2] == instanceAbcdI);
    }

    //
    //  The same can be applied to existing classes and properties
    //

    //
    //  Classes
    //
    int64_t classCollection = GetClassByName(model, "Collection"),
            classCube = GetClassByName(model, "Cube");

    //
    //  Object Properties (relations)
    //
    int64_t propertyObjects = GetPropertyByName(model, "objects");

    //
    //  Datatype Properties (attributes)
    //
    int64_t propertyLength = GetPropertyByName(model, "length");

    //
    //  Instances (creating)
    //
    int64_t instanceCollectionI = CreateInstance(classCollection, nullptr),
            instanceCollectionII = CreateInstance(classCollection, nullptr),
            instanceCube = CreateInstance(classCube, nullptr);

    double  length = 1.0;
        
    SetDatatypeProperty(instanceCube, propertyLength, &length, 1);

    int64_t values[3] = { instanceCollectionII, instanceCube, instanceCube };
    SetObjectProperty(instanceCollectionI, propertyObjects, values, 3);
    SetObjectProperty(instanceCollectionII, propertyObjects, &instanceCube, 1);

    //
    //  CollectionI contains 3 cubes and CollectionII contains 1 cube
    //
    assert(GetVolume(instanceCollectionI, nullptr, nullptr) == 3);
    assert(GetVolume(instanceCollectionII, nullptr, nullptr) == 1);

    //
    //  The resulting model can be viewed in 3D-Editor.exe
    //
    SaveModel(model, "c:\\created\\myFile.bin");
    CloseModel(model);
}