This function tells the engine that all buffers have no memory of earlier filling.
This means that even when buffer content didn't changed it will be updated when functions UpdateVertexBuffer(), UpdateIndexBuffer() and/or transformationBuffer() are called.


public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "ClearedExternalBuffers")]
public static extern void ClearedExternalBuffers(Int64 model);    

Property model

Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.