ClearedExternalBuffers
This means that even when buffer content didn't changed it will be updated when
functions UpdateVertexBuffer(), UpdateIndexBuffer() and/or transformationBuffer()
are called.
Syntax
public const string enginedll = @"engine.dll"; [DllImport(enginedll, EntryPoint = "ClearedExternalBuffers")] public static extern void ClearedExternalBuffers(Int64 model);