This function returns UV coordinates for a specific conceptualFace given its real world coordinates.
The UV coordinates are expected to be both (inclusive) between 0. and 1., i.e. [0..1].
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "GetConceptualFaceXYZ2UV")]
public static extern byte GetConceptualFaceXYZ2UV(Int64 owlInstance, Int64 index, out double u, out double v, double x, double y, double z);
Property owlInstance
Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.
Property index
Size: 64 bit / 8 byte (value)
This is the index (0 based) of the face in the set of conceptual faces available.
Property u
Size: 32 bit / 4 byte (reference)
???.
Property v
Size: 32 bit / 4 byte (reference)
???.
Property x
Size: 64 bit / 8 byte (value)
x Coordinate
Property y
Size: 64 bit / 8 byte (value)
y Coordinate
Property z
Size: 64 bit / 8 byte (value)
z Coordinate