This call is deprecated as it became trivial and will be removed by end of 2022. The result from CalculateInstance exclusively exists of the relevant triangles when
SetFormat() is setting bit 8 and unsetting with bit 9, 10, 12 and 13
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "GetTriangles")]
public static extern void GetTriangles(Int64 owlInstance, out Int64 startIndex, out Int64 noTriangles, out Int64 startVertex, out Int64 firstNotUsedVertex);
Property owlInstance
Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.
Property startIndex
Size: 32 bit / 4 byte (reference)
This attribute will be filled with the start index in the index buffer for this API call / context.
Property noTriangles
Size: 32 bit / 4 byte (reference)
This attribute is filled with the number of triangles within the given instance.
Property startVertex
Size: 32 bit / 4 byte (reference)
The first vertex element used in this context. In some DirectX, OpenGL and VULKAN calls reducing the part of the vertex buffer where index points towards is giving performance gains. Use of this property can be relevant during tweaking performance of your solution.
Property firstNotUsedVertex
Size: 32 bit / 4 byte (reference)
The first vertex element not used (i.e. first element after last element used) in this context. In some DirectX, OpenGL and VULKAN calls reducing the part of the vertex buffer where index points towards is giving performance gains. Use of this property can be relevant during tweaking performance of your solution.