GetVertexColor
Syntax
public const string enginedll = @"engine.dll"; [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref float vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, out UInt32 diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, out UInt32 ambient, IntPtr diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, out UInt32 diffuse, IntPtr emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, out UInt32 emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, out UInt32 emissive, IntPtr specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, IntPtr emissive, out UInt32 specular); [DllImport(enginedll, EntryPoint = "GetVertexColor")] public static extern void GetVertexColor(Int64 model, ref double vertexBuffer, Int64 vertexIndex, Int64 setting, IntPtr ambient, IntPtr diffuse, IntPtr emissive, IntPtr specular);