SaveInstanceNetwork

This function saves the selected instance and its dependancies on location file name.

Syntax

public const string EngineDLL = @"engine.dll";[DllImport(EngineDLL, EntryPoint = "SaveInstanceNetwork")]
public static extern Int64 SaveInstanceNetwork(Int64 owlInstance, byte includeInverseRelations, string fileName);

[DllImport(EngineDLL, EntryPoint = "SaveInstanceNetwork")]
public static extern Int64 SaveInstanceNetwork(Int64 owlInstance, byte includeInverseRelations, byte[] fileName);    

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property includeInverseRelations

Size: 8 bit / 1 byte (value)
When deciding what instances should be included in the network, each instance related through an inverse relation (recursively) should be included if this value is set to true.

Property fileName

Size: 32 bit / 4 byte (reference)
The file name of the file as available in the file system in ASCII (char *). The given char array will not be adjusted, on each OS the size of a char element is 8 bit / 1 byte.