SetObjectTypeProperty

This call is deprecated and will be removed by end of 2022. Please use the call SetObjectProperty instead, just rename the function name.

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "SetObjectTypeProperty")]
public static extern Int64 SetObjectTypeProperty(Int64 owlInstance, Int64 owlObjectProperty, ref Int64 values, Int64 card);

[DllImport(enginedll, EntryPoint = "SetObjectTypeProperty")]
public static extern Int64 SetObjectTypeProperty(Int64 owlInstance, Int64 owlObjectProperty, Int64[] values, Int64 card);    

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property owlObjectProperty

Size: 64 bit / 8 byte (value)
This attribute represents a handle to the object property (relation). The handle will be static during the life-time of the model, when the model (or part of it) is saved and opened again, the handle will most probably be different.

Property values

Size: 32 bit / 4 byte (reference)
The input array for object properties content. The contents memory is allocated by the host

Property card

Size: 64 bit / 8 byte (value)
The cardinality (i.e. number of elements) of the array as given or returned.