ClearedInstanceExternalBuffers
This means that even when buffer content didn't changed it will be updated when
functions UpdateVertexBuffer(), UpdateIndexBuffer() and/or transformationBuffer()
are called for this specific instance.
Syntax
public const string EngineDLL = @"engine.dll";[DllImport(EngineDLL, EntryPoint = "ClearedInstanceExternalBuffers")] public static extern void ClearedInstanceExternalBuffers(Int64 owlInstance);