This function gets the file location as stored/set internally where internal assertions should be written to.
It works independent if the file location is set through SetAssertionFile() or SetAssertionFileW().
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "GetAssertionFile")]
public static extern IntPtr GetAssertionFile(out IntPtr fileName);
public static string GetAssertionFile()
{
IntPtr fileName = IntPtr.Zero;
GetAssertionFile(out fileName);
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(fileName);
}
Property fileName
Size: 64 bit / 8 byte (reference)
The file name of the file as available in the file system in ASCII (char *). The given pointer to the array will be filled with the file name / path as available in the library if set or otherwise filled with a null pointer. the memory is allocaed by the library and available as long as the library is active.