This call is deprecated and will be removed by end of 2022. Please use the call GetObjectProperty instead, just rename the function name.
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "GetObjectTypeProperty")]
public static extern Int64 GetObjectTypeProperty(Int64 owlInstance, Int64 owlObjectProperty, out IntPtr values, out Int64 card);
Property owlInstance
Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.
Property owlObjectProperty
Size: 64 bit / 8 byte (value)
This attribute represents a handle to the object property (relation). The handle will be static during the life-time of the model, when the model (or part of it) is saved and opened again, the handle will most probably be different.
Property values
Size: 64 bit / 8 byte (reference)
The output array for object properties content. The contents memory is allocated by the library
Property card
Size: 64 bit / 8 byte (reference)
The cardinality (i.e. number of elements) of the array as given or returned.