SetBoundingBoxReference

This function passes addresses from the hosting application. This enables the engine to update these values without extra need for API calls. This is especially of interest because the hosting application is not aware of what instances are updated and
The transformationMatrix has 12 double values: _11, _12, _13, _21, _22, _23, _31, _32, _33, _41, _42, _43.
The startVector is the leftundernear vector and the endVector is the rightupperfar vector, in all cases values are doubles (64 bit).

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "SetBoundingBoxReference")]
public static extern void SetBoundingBoxReference(Int64 owlInstance, out double transformationMatrix, out double startVector, out double endVector);

[DllImport(enginedll, EntryPoint = "SetBoundingBoxReference")]
public static extern void SetBoundingBoxReference(Int64 owlInstance, double[] transformationMatrix, double[] startVector, double[] endVector);    

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property transformationMatrix

Size: 64 bit / 8 byte (reference)
The transformationMatrix is expected to be nullptr or a 12 element double value allocated by the host (i.e. 96 bytes / 12 doubles). The matrix values are defined column by column as is common for DirectX, OpenGL and VULKAN, i.e. _11, _12, _13, _21, ... _42, _43.

Property startVector

Size: 64 bit / 8 byte (reference)
The startVector is expected to be a 3 element double value allocated by the host (i.e. 24 bytes). The function will fill in X, Y, Z as the start vector.

Property endVector

Size: 64 bit / 8 byte (reference)
The endVector is expected to be a 3 element double value allocated by the host (i.e. 24 bytes). The function will fill in X, Y, Z as the end vector.

Example (based on pure API calls)

Here you can find code snippits that show how the API call SetBoundingBoxReference can be used.

using RDF;      //  include at least engine.cs within your solution

static void Main(string[] args)
{
    Int64 model = RDF.engine.CreateModel();

    if (model != 0)
    {
        //
        //  Classes
        //
        Int64   classBox = RDF.engine.GetClassByName(model, "Box");

        //
        //  Datatype Properties (attributes)
        //
        Int64   propertyLength = RDF.engine.GetPropertyByName(model, "length"),
                propertyWidth = RDF.engine.GetPropertyByName(model, "width"),
                propertyHeight = RDF.engine.GetPropertyByName(model, "height");

        //
        //  Instances (creating)
        //
        Int64   instanceBox = RDF.engine.CreateInstance(classBox, (string) null);

        double  length = 2.8,
                width = 1.3,
                height = 1.4;

        RDF.engine.SetDatatypeProperty(instanceBox, propertyLength, ref length, 1);
        RDF.engine.SetDatatypeProperty(instanceBox, propertyWidth, ref width, 1);
        RDF.engine.SetDatatypeProperty(instanceBox, propertyHeight, ref height, 1);

        double[]    transformationMatrix = new double[12],
                    startVector = new double[3],
                    endVector = new double[3];
        RDF.engine.SetBoundingBoxReference(instanceBox, out transformationMatrix[0], out startVector[0], out endVector[0]);

        RDF.engine.UpdateInstance(instanceBox);
        System.Diagnostics.Debug.Assert(endVector[0] == 2.8);

        length = 4.1;
        RDF.engine.SetDatatypeProperty(instanceBox, propertyLength, ref length, 1);

        System.Diagnostics.Debug.Assert(endVector[0] == 2.8);

        RDF.engine.UpdateInstance(instanceBox);
        System.Diagnostics.Debug.Assert(endVector[0] == 4.1);

        //
        //  The resulting model can be viewed in 3D-Editor.exe
        //
        RDF.engine.SaveModel(model, "c:\\created\\myFile.bin");
        RDF.engine.CloseModel(model);
    }
}