This function allows to enable or disable several active consistency checks. Enabling the checks can
introduce performance effects; it is helpful for and meant for debugging on client side.
If model is zero the consistency checks are set for all open and to be created models.
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "SetInternalCheck")]
public static extern void SetInternalCheck(Int64 model, UInt64 setting, UInt64 mask);
Property model
Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property setting
Size: 64 bit / 8 byte (value)
The setting is the data that is defined for bitwise operations, only bits set in the mask will be relevant.
Property mask
Size: 64 bit / 8 byte (value)
This mask or bitmask is data that is used for bitwise operations, i.e. the bits set in the mask are the bits affected in the setting or return value.