SetNameOfInstanceWEx

Sets/updates the name of the instance, if no error it returns 0.
In case instance does not exist it returns 1, when name cannot be updated 2.

Syntax

public const string EngineDLL = @"engine.dll";[DllImport(EngineDLL, EntryPoint = "SetNameOfInstanceWEx")]
public static extern Int64 SetNameOfInstanceWEx(Int64 model, Int64 owlInstance, string name);

[DllImport(EngineDLL, EntryPoint = "SetNameOfInstanceWEx")]
public static extern Int64 SetNameOfInstanceWEx(Int64 model, Int64 owlInstance, byte[] name);    

Property model

Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.

Property owlInstance

Size: 64 bit / 8 byte (value)
The handle to the specific instance in the design tree. The instance handle is static within one open model but is most probably different when the same instance is opened in another model. The instance is always exactly of one unique class.

Property name

Size: 64 bit / 8 byte (reference)
This attribute represents the name of the instance (given as wchar_t array / Unicode). The name is given by the host and the attribute is not changed.

Example

Here you can find code snippits that show how the API call SetNameOfInstanceWEx can be used.

using Engine;

static void Main(string[] args)
{
    Int64 model = Engine.x86_64.CreateModel();

    if (model != 0)
    {
        //
        //  Classes
        //
        Int64   classCube = Engine.x86_64.GetClassByNameW(model, System.Text.Encoding.Unicode.GetBytes("Cube"));

        Engine.x86_64.CreateInstanceW(classCube, (string) null);
        Engine.x86_64.CreateInstanceW(classCube, (string) null);
        Engine.x86_64.CreateInstanceW(classCube, (string) null);

        //
        //  The following setting makes sure all instance handles are in an ordered list
        //  In certain cases where several models are open or in case of conversion
        //  between formats this can be handy and / or time efficient.
        //
        Int64   instanceCnt = 0;
        Engine.x86_64.OrderedHandles(model, (IntPtr) 0, (IntPtr) 0, out instanceCnt, 4, 4);
        System.Diagnostics.Debug.Assert(instanceCnt == 3);

        //
        //  Datatype Properties (attributes)
        //
        Int64   propertyLength = Engine.x86_64.GetPropertyByNameW(model, System.Text.Encoding.Unicode.GetBytes("length"));

        //
        //  Instances (creating)
        //
        Int64   myInstanceI = Engine.x86_64.CreateInstanceW(classCube, System.Text.Encoding.Unicode.GetBytes("")),
                myInstanceII = Engine.x86_64.CreateInstanceW(classCube, System.Text.Encoding.Unicode.GetBytes("secondInstance"));
        System.Diagnostics.Debug.Assert(myInstanceI == instanceCnt + 1);
        System.Diagnostics.Debug.Assert(myInstanceII == instanceCnt + 2);

        double  length = 2.0;
        Engine.x86_64.SetDatatypePropertyEx(model, myInstanceI, propertyLength, ref length, 1);

        IntPtr  instanceNamePtrI = IntPtr.Zero;
        Engine.x86_64.GetNameOfInstanceWEx(model, myInstanceI, out instanceNamePtrI);
        string  instanceNameI = System.Runtime.InteropServices.Marshal.PtrToStringUni(instanceNamePtrI);

        length += 1.0;
        Engine.x86_64.SetDatatypePropertyEx(model, myInstanceII, propertyLength, ref length, 1);

        IntPtr  instanceNamePtrII = IntPtr.Zero;
        Engine.x86_64.GetNameOfInstanceWEx(model, myInstanceII, out instanceNamePtrII);
        string  instanceNameII = System.Runtime.InteropServices.Marshal.PtrToStringUni(instanceNamePtrII);

        Engine.x86_64.SetNameOfInstanceWEx(model, myInstanceI, System.Text.Encoding.Unicode.GetBytes("firstInstance"));
        Engine.x86_64.SetNameOfInstanceWEx(model, myInstanceII, (string) null);

        IntPtr  instanceNamePtrIII = IntPtr.Zero;
        Engine.x86_64.GetNameOfInstanceWEx(model, myInstanceI, out instanceNamePtrIII);
        string  instanceNameIII = System.Runtime.InteropServices.Marshal.PtrToStringUni(instanceNamePtrIII);

        IntPtr  instanceNamePtrIV = IntPtr.Zero;
        Engine.x86_64.GetNameOfInstanceWEx(model, myInstanceII, out instanceNamePtrIV);
        string  instanceNameIV = System.Runtime.InteropServices.Marshal.PtrToStringUni(instanceNamePtrIV);

        //
        //  The retrieved instance names have the following values 
        //      instanceNameI   :  ''
        //      instanceNameII  :  'secondInstance'
        //      instanceNameIII :  'firstInstance'
        //      instanceNameIV  :  null
        //

        //
        //  The resulting model can be viewed in 3D-Editor.exe
        //
        Engine.x86_64.SaveModelW(model, System.Text.Encoding.Unicode.GetBytes("c:\\created\\myFile.bin"));
        Engine.x86_64.CloseModel(model);
    }
}