Cylinder
Class
class GeometricItem relation material range Material, cardinality [0, 1] class Solid class Cylinder property length range double (64 bit), cardinality [1, 1] property radius range double (64 bit), cardinality [1, 1] property segmentationParts range integer (64 bit), cardinality [0, 1]
Example
Here you can find code snippits that show how the API call Cylinder can be used.
#include "engine/include/engine.h" int64_t model = CreateModel(); if (model) { // // Classes // int64_t classCylinder = GetClassByName(model, "Cylinder"); // // Datatype Properties (attributes) // int64_t propertyLength = GetPropertyByName(model, "length"), propertyRadius = GetPropertyByName(model, "radius"), propertySegmentationParts = GetPropertyByName(model, "segmentationParts"); // // Instances (creating) // int64_t myInstanceCylinder = CreateInstance(classCylinder, nullptr); double length = 1.8, radius = 1.3; int64_t segmentationParts = 36; SetDatatypeProperty(myInstanceCylinder, propertyLength, &length, 1); SetDatatypeProperty(myInstanceCylinder, propertyRadius, &radius, 1); SetDatatypeProperty(myInstanceCylinder, propertySegmentationParts, &segmentationParts, 1); // // The resulting model can be viewed in 3D-Editor.exe // SaveModel(model, "c:\\created\\myCylinder.bin"); CloseModel(model); }