Point3D
Class
class GeometricItem relation material range Material, cardinality [0, 1] class Point class Point3D property coordinates range double (64 bit), cardinality [0, 3] property x range double (64 bit), cardinality [0, 1] property y range double (64 bit), cardinality [0, 1] property z range double (64 bit), cardinality [0, 1] property asOpenGL range bool, cardinality [0, 1]
Example
Here you can find code snippits that show how the API call Point3D can be used.
using Engine; public void CreatePoint3D() { Int64 model = Engine.x86_64.CreateModel(); if (model != 0) { // // Classes // Int64 classPoint3D = Engine.x86_64.GetClassByName(model, "Point3D"); // // Datatype Properties (attributes) // Int64 propertyCoordinates = Engine.x86_64.GetPropertyByName(model, "coordinates"); // // Instances (creating) // Int64 myInstancePoint3D = Engine.x86_64.CreateInstance(classPoint3D, (string) null); double[] coordinates = { 0.0, 2.0, 0.0 }; Engine.x86_64.SetDatatypeProperty(myInstancePoint3D, propertyCoordinates, ref coordinates[0], 3); // // The resulting model can be viewed in 3D-Editor.exe // Engine.x86_64.SaveModel(model, "c:\\created\\myPoint3D.bin"); Engine.x86_64.CloseModel(model); } }