engiGetEntityArgument

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Syntax

//
//   Strong typing definition
//
SdaiAttr        engiGetEntityArgument(
                        SdaiEntity              entity,
                        const char              * argumentName
                    );


//
//   Weak typing definition
//
void    __declspec(dllexport) * __stdcall engiGetEntityArgument(
                                                                        int_t                   entity,
                                                                        const char              * argumentName
                                                                    );
    

Property entity

Size: 32 bit / 4 byte (value)
...

Property argumentName

Size: 32 bit / 4 byte (reference)
...