engiGetEntityArgument

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Syntax

//
//   Strong typing definition
//
SdaiAttr        engiGetEntityArgument(
                        SdaiEntity              entity,
                        const char              * argumentName
                    );

static  inline  SdaiAttr    engiGetEntityArgument(
                                    SdaiEntity              entity,
                                    char                    * argumentName
                                )
{
    return  engiGetEntityArgument(
                    entity,
                    (const char*) argumentName
                );
}


//
//   Weak typing definition
//
void    __declspec(dllexport) * __stdcall   engiGetEntityArgument(
                                                    int_t                   entity,
                                                    const char              * argumentName
                                                );

static  inline  void    * engiGetEntityArgument(
                                int_t                   entity,
                                char                    * argumentName
                            )
{
    return  engiGetEntityArgument(
                    entity,
                    (const char*) argumentName
                );
}
    

Property entity

Size: 32 bit / 4 byte (value)
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Property argumentName

Size: 32 bit / 4 byte (reference)
...