engiGetEntityArgumentIndex

DEPRECATED use engiGetEntityAttributeIndex

Syntax

//
//   Strong typing definition
//
int_t           engiGetEntityArgumentIndex(
                        SdaiEntity              entity,
                        const char              * argumentName
                    );

static  inline  int_t   engiGetEntityArgumentIndex(
                                SdaiEntity              entity,
                                char                    * argumentName
                            )
{
    return  engiGetEntityArgumentIndex(
                    entity,
                    (const char*) argumentName
                );
}


//
//   Weak typing definition
//
int_t   __declspec(dllexport) __stdcall engiGetEntityArgumentIndex(
                                                int_t                   entity,
                                                const char              * argumentName
                                            );

static  inline  int_t   engiGetEntityArgumentIndex(
                                int_t                   entity,
                                char                    * argumentName
                            )
{
    return  engiGetEntityArgumentIndex(
                    entity,
                    (const char*) argumentName
                );
}
    

Property entity

Size: 32 bit / 4 byte (value)
...

Property argumentName

Size: 32 bit / 4 byte (reference)
...