engiGetEntityAttributeIndex
Syntax
// // Strong typing definition // int_t engiGetEntityAttributeIndex( SdaiEntity entity, const char * attributeName ); static inline int_t engiGetEntityAttributeIndex( SdaiEntity entity, char * attributeName ) { return engiGetEntityAttributeIndex( entity, (const char*) attributeName ); } // // Weak typing definition // int_t __declspec(dllexport) __stdcall engiGetEntityAttributeIndex( int_t entity, const char * attributeName ); static inline int_t engiGetEntityAttributeIndex( int_t entity, char * attributeName ) { return engiGetEntityAttributeIndex( entity, (const char*) attributeName ); }
Property entity
Size: 32 bit / 4 byte (value)Property attributeName
Size: 32 bit / 4 byte (reference)???.