engiGetEntityUniqueRuleAttributeByIterator
Syntax
// // Strong typing definition // SdaiString engiGetEntityUniqueRuleAttributeByIterator( UniqueRule rule, SdaiString prev, SdaiString * domain ); static inline SdaiString engiGetEntityUniqueRuleAttributeByIterator( UniqueRule rule, char * prev, char ** domain ) { return engiGetEntityUniqueRuleAttributeByIterator( rule, (SdaiString) prev, (SdaiString*) domain ); } // // Weak typing definition // const char __declspec(dllexport) * __stdcall engiGetEntityUniqueRuleAttributeByIterator( void * rule, const char * prev, const char ** domain ); static inline const char * engiGetEntityUniqueRuleAttributeByIterator( void * rule, char * prev, char ** domain ) { return engiGetEntityUniqueRuleAttributeByIterator( rule, (const SdaiString) prev, (const SdaiString*) domain ); }
Property rule
Size: 32 bit / 4 byte (reference)???.
Property prev
Size: 32 bit / 4 byte (reference)???.
Property domain
Size: 32 bit / 4 byte (reference)???.