engiGetEntityArgumentName

This call can be used to retrieve the name of the n-th argument of the given entity. Arguments of parent entities are included in the index. Both direct and inverse arguments are included.

Syntax

//
//   Strong typing definition
//
void            engiGetEntityArgumentName(
                        SdaiEntity              entity,
                        SdaiInteger             index,
                        SdaiPrimitiveType       valueType,
                        const char              ** argumentName
                    );


//
//   Weak typing definition
//
void    __declspec(dllexport) __stdcall   engiGetEntityArgumentName(
                                                                        int_t                   entity,
                                                                        int_t                   index,
                                                                        int_t                   valueType,
                                                                        const char              ** argumentName
                                                                    );
    

Property entity

Size: 64 bit / 8 byte (value)
...

Property index

Size: 64 bit / 8 byte (value)
...

Property valueType

Size: 64 bit / 8 byte (value)
...

Property argumentName

Size: 64 bit / 8 byte (reference)
...