engiGetEntityIsAbstractBN

This call can be used to check if an entity is abstract. Technically engiGetEntityIsAbstractBN will transform into the following call

    engiGetEntityIsAbstract(
            sdaiGetEntity(
                    model,
                    entityName
                )
        );

Syntax

//
//   Strong typing definition
//
int_t           engiGetEntityIsAbstractBN(
                        SdaiModel               model,
                        const char              * entityName
                    );

static  inline  int_t   engiGetEntityIsAbstractBN(
                                SdaiModel               model,
                                char                    * entityName
                            )
{
    return  engiGetEntityIsAbstractBN(
                    model,
                    (const char*) entityName
                );
}


//
//   Weak typing definition
//
int_t   __declspec(dllexport) __stdcall engiGetEntityIsAbstractBN(
                                                int_t                   model,
                                                const char              * entityName
                                            );

static  inline  int_t   engiGetEntityIsAbstractBN(
                                int_t                   model,
                                char                    * entityName
                            )
{
    return  engiGetEntityIsAbstractBN(
                    model,
                    (const char*) entityName
                );
}
    

Property model

Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.

Property entityName

Size: 64 bit / 8 byte (reference)
...