engiGetEntityUniqueRuleByIterator

Iterates unique rules of the entity. Includes this but not parent entities. Returns first rule if prev is NULL. Returns NULL when prev is the last rule.

Syntax

//
//   Strong typing definition
//
UniqueRule      engiGetEntityUniqueRuleByIterator(
                        SdaiEntity              entity,
                        UniqueRule              prev,
                        SdaiString              * label
                    );

static  inline  UniqueRule  engiGetEntityUniqueRuleByIterator(
                                    SdaiEntity              entity,
                                    UniqueRule              prev,
                                    char                    ** label
                                )
{
    return  engiGetEntityUniqueRuleByIterator(
                    entity,
                    prev,
                    (SdaiString*) label
                );
}


//
//   Weak typing definition
//
void    __declspec(dllexport) * __stdcall   engiGetEntityUniqueRuleByIterator(
                                                    int_t                   entity,
                                                    void                    * prev,
                                                    const char              ** label
                                                );

static  inline  void    * engiGetEntityUniqueRuleByIterator(
                                int_t                   entity,
                                void                    * prev,
                                char                    ** label
                            )
{
    return  engiGetEntityUniqueRuleByIterator(
                    entity,
                    prev,
                    (const SdaiString*) label
                );
}
    

Property entity

Size: 64 bit / 8 byte (value)
...

Property prev

Size: 64 bit / 8 byte (reference)
???.

Property label

Size: 64 bit / 8 byte (reference)
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