engiGetEntityAttributeIndex

...

Syntax

public const string ifcenginedll = @"ifcengine.dll";

[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityAttributeIndex")]
public static extern Int32 engiGetEntityAttributeIndex(int_t entity, string attributeName);

[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityAttributeIndex")]
public static extern Int32 engiGetEntityAttributeIndex(int_t entity, byte[] attributeName);    

Property entity

Size: 32 bit / 4 byte (value)
...

Property attributeName

Size: 32 bit / 4 byte (reference)
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