This call is deprecated, please use call engiIsEntityAbstractBN(..) instead.
Technically engiGetEntityIsAbstractBN will transform into the following call
engiGetEntityIsAbstract(
sdaiGetEntity(
model,
entityName
)
);
Syntax
public const string ifcenginedll = @"ifcengine.dll";
[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityIsAbstractBN")]
public static extern Int32 engiGetEntityIsAbstractBN(int_t model, string entityName);
[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityIsAbstractBN")]
public static extern Int32 engiGetEntityIsAbstractBN(int_t model, byte[] entityName);
Property model
Size: 32 bit / 4 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property entityName
Size: 32 bit / 4 byte (reference)
...