engiGetEntityIsAbstractBN

This call can be used to check if an entity is abstract. Technically engiGetEntityIsAbstractBN will transform into the following call

    engiGetEntityIsAbstract(
            sdaiGetEntity(
                    model,
                    entityName
                )
        );

Syntax

public const string ifcenginedll = @"ifcengine.dll";

[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityIsAbstractBN")]
public static extern Int32 engiGetEntityIsAbstractBN(int_t model, string entityName);

[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityIsAbstractBN")]
public static extern Int32 engiGetEntityIsAbstractBN(int_t model, byte[] entityName);    

Property model

Size: 32 bit / 4 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.

Property entityName

Size: 32 bit / 4 byte (reference)
...