engiGetEntityNameEx

This call can be used to get the name of the given entity.

Syntax

public const string ifcenginedll = @"ifcengine.dll";

[DllImport(IFCEngineDLL, EntryPoint = "engiGetEntityNameEx")]
public static extern IntPtr engiGetEntityNameEx(int_t entity, int_t valueType, out IntPtr entityName, bool displayName);    

Property entity

Size: 32 bit / 4 byte (value)
...

Property valueType

Size: 32 bit / 4 byte (value)
...

Property entityName

Size: 32 bit / 4 byte (reference)
???.

Property displayName

Size: 8 bit / 1 byte (value)
???.