engiGetEntityNoAttributesEx

This call returns the number of attributes, inclusion of parents and inverse depends on includeParent and includeInverse values.

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "engiGetEntityNoAttributesEx")]
public static extern Int32 x86_engiGetEntityNoAttributesEx(Int32 entity, bool includeParent, bool includeInverse);

[DllImport(enginedll, EntryPoint = "engiGetEntityNoAttributesEx")]
public static extern Int32 x64_engiGetEntityNoAttributesEx(Int64 entity, bool includeParent, bool includeInverse);

public static Int32 engiGetEntityNoAttributesEx(Int64 entity, bool includeParent, bool includeInverse)
		{
			if (IntPtr.Size == 4)
			{
				var _result = x86_engiGetEntityNoAttributesEx((Int32)entity, includeParent, includeInverse);
				return _result;
			}
			else
			{
				return x64_engiGetEntityNoAttributesEx(entity, includeParent, includeInverse);
			}
		}    

Property entity

Size: 32 bit / 4 byte (value)
...

Property includeParent

Size: 8 bit / 1 byte (value)
???.

Property includeInverse

Size: 8 bit / 1 byte (value)
???.