engiGetInstanceMetaInfo
Syntax
public const string enginedll = @"engine.dll"; [DllImport(enginedll, EntryPoint = "engiGetInstanceMetaInfo")] public static extern Int32 x86_engiGetInstanceMetaInfo(Int32 instance, out Int32 localId, out IntPtr entityName, out IntPtr entityNameUC); [DllImport(enginedll, EntryPoint = "engiGetInstanceMetaInfo")] public static extern Int32 x64_engiGetInstanceMetaInfo(Int64 instance, out Int64 localId, out IntPtr entityName, out IntPtr entityNameUC); public static Int32 engiGetInstanceMetaInfo(Int64 instance, out Int64 localId, out IntPtr entityName, out IntPtr entityNameUC) { if (IntPtr.Size == 4) { var _result = x86_engiGetInstanceMetaInfo((Int32)instance, out Int32 _localId, out IntPtr _entityName, out IntPtr _entityNameUC); localId = _localId; entityName = _entityName; entityNameUC = _entityNameUC; return _result; } else { return x64_engiGetInstanceMetaInfo(instance, out localId, out entityName, out entityNameUC); } }
Property instance
Size: 32 bit / 4 byte (value)Property localId
Size: 32 bit / 4 byte (reference)Property entityName
Size: 32 bit / 4 byte (reference)???.
Property entityNameUC
Size: 32 bit / 4 byte (reference)???.