engiGetInstanceMetaInfo

...

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "engiGetInstanceMetaInfo")]
public static extern Int32 x86_engiGetInstanceMetaInfo(Int32 instance, out Int32 localId, out IntPtr entityName, out IntPtr entityNameUC);

[DllImport(enginedll, EntryPoint = "engiGetInstanceMetaInfo")]
public static extern Int32 x64_engiGetInstanceMetaInfo(Int64 instance, out Int64 localId, out IntPtr entityName, out IntPtr entityNameUC);

public static Int32 engiGetInstanceMetaInfo(Int64 instance, out Int64 localId, out IntPtr entityName, out IntPtr entityNameUC)
		{
			if (IntPtr.Size == 4)
			{
				var _result = x86_engiGetInstanceMetaInfo((Int32)instance, out Int32 _localId, out IntPtr _entityName, out IntPtr _entityNameUC);
				localId = _localId;
				entityName = _entityName;
				entityNameUC = _entityNameUC;
				return _result;
			}
			else
			{
				return x64_engiGetInstanceMetaInfo(instance, out localId, out entityName, out entityNameUC);
			}
		}    

Property instance

Size: 32 bit / 4 byte (value)
...

Property localId

Size: 32 bit / 4 byte (reference)
...

Property entityName

Size: 32 bit / 4 byte (reference)
???.

Property entityNameUC

Size: 32 bit / 4 byte (reference)
???.