This function saves the model as JSON according to IFC4's way of JSON serialization (char file name).
Syntax
public const string ifcenginedll = @"ifcengine.dll";
[DllImport(IFCEngineDLL, EntryPoint = "sdaiSaveModelAsJsonBN")]
public static extern void sdaiSaveModelAsJsonBN(int_t model, string fileName);
[DllImport(IFCEngineDLL, EntryPoint = "sdaiSaveModelAsJsonBN")]
public static extern void sdaiSaveModelAsJsonBN(int_t model, byte[] fileName);
Property model
Size: 32 bit / 4 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property fileName
Size: 32 bit / 4 byte (reference)
The file name of the file as available in the file system in ASCII (char *). The given char array will not be adjusted, on each OS the size of a char element is 8 bit / 1 byte.