GetSPFFHeaderItemUnicode

This call is deprecated, please use call GetSPFFHeaderItem instead

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "GetSPFFHeaderItemUnicode")]
public static extern Int64 x86_GetSPFFHeaderItemUnicode(Int32 model, Int32 itemIndex, Int32 itemSubIndex, byte[] buffer, Int32 bufferLength);

[DllImport(enginedll, EntryPoint = "GetSPFFHeaderItemUnicode")]
public static extern Int64 x64_GetSPFFHeaderItemUnicode(Int64 model, Int64 itemIndex, Int64 itemSubIndex, byte[] buffer, Int64 bufferLength);

public static Int64 GetSPFFHeaderItemUnicode(Int64 model, Int64 itemIndex, Int64 itemSubIndex, byte[] buffer, Int64 bufferLength)
		{
			if (IntPtr.Size == 4)
			{
				var _result = x86_GetSPFFHeaderItemUnicode((Int32)model, (Int32)itemIndex, (Int32)itemSubIndex, buffer, (Int32)bufferLength);
				return _result;
			}
			else
			{
				return x64_GetSPFFHeaderItemUnicode(model, itemIndex, itemSubIndex, buffer, bufferLength);
			}
		}    

Property model

Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.

Property itemIndex

Size: 64 bit / 8 byte (value)
...

Property itemSubIndex

Size: 64 bit / 8 byte (value)
...

Property buffer

Size: 64 bit / 8 byte (reference)
...

Property bufferLength

Size: 64 bit / 8 byte (value)
...