engiGetEntityModel

This call retrieves a model based on a given entity handle.

Syntax

public const string enginedll = @"engine.dll";

[DllImport(enginedll, EntryPoint = "engiGetEntityModel")]
public static extern Int64 x86_engiGetEntityModel(Int32 entity);

[DllImport(enginedll, EntryPoint = "engiGetEntityModel")]
public static extern Int64 x64_engiGetEntityModel(Int64 entity);

public static Int64 engiGetEntityModel(Int64 entity)
		{
			if (IntPtr.Size == 4)
			{
				var _result = x86_engiGetEntityModel((Int32)entity);
				return _result;
			}
			else
			{
				return x64_engiGetEntityModel(entity);
			}
		}    

Property entity

Size: 64 bit / 8 byte (value)
...