engiGetScriptText
Syntax
public const string enginedll = @"engine.dll"; [DllImport(enginedll, EntryPoint = "engiGetScriptText")] public static extern void x86_engiGetScriptText(Int32 declaration, out IntPtr label, out IntPtr text); [DllImport(enginedll, EntryPoint = "engiGetScriptText")] public static extern void x64_engiGetScriptText(Int64 declaration, out IntPtr label, out IntPtr text); public static void engiGetScriptText(Int64 declaration, out IntPtr label, out IntPtr text) { if (IntPtr.Size == 4) { x86_engiGetScriptText((Int32)declaration, out IntPtr _label, out IntPtr _text); label = _label; text = _text; } else { x64_engiGetScriptText(declaration, out label, out text); } }
Property declaration
Size: 64 bit / 8 byte (value)???.
Property label
Size: 64 bit / 8 byte (reference)???.
Property text
Size: 64 bit / 8 byte (reference)???.