Overview

geometry-kernel

The Geometry Kernel is a library used within all our products including the not mentioned components made in license for our clients. Our Geometry Kernel is a low level library with the basis functionality needed to do advanced (optionally interactive) 3D and 4D renderings. This includes functionality like Boolean Operations on any Boundary Representation (incl. CSG operations) and triangulation but also support for multiple textures (bi)tangent vectors, colors and smooth surfaces. Optimized for use with OpenGL or DirectX but also usable for pure non-visual calculations like Volume, Area and Perimeter calulcations.

Why Geometry Kernel?

Speed & Scalability
Multiplatform
Multiplatform
The embedded Geomery Kernel
Reliability and Support
Price and availability of Source Code

Download example application with the example source code and try the product yourself.

Documentation

Geometry Kernel is well documented. You can acess the documentation free of charge.

Prices for SME

Royalty Free Licence
Windows
  • 32 bits version
  • 64 bits version
  • Source code
Linux + OSX
  • 32 bits version
  • 64 bits version
  • Source code
Examples
  • Source code
  • Number of licences: Unlimited
€ 9 000 Updates, upgrades and support: € 1620 per year
Best Value
Royalty Free Licence With Source Code
Windows
  • 32 bits version
  • 64 bits version
  • Source code
Linux + OSX
  • 32 bits version
  • 64 bits version
  • Source code
Examples
  • Source code
  • Number of licences: Unlimited
€ 16 000 Updates, upgrades and support: € 2 880 per year
Licence Pack
Windows
  • 32 bits version
  • 64 bits version
  • Source code
Linux + OSX
  • 32 bits version
  • 64 bits version
  • Source code
Examples
  • Source code
  • Number of licences: 100
€ 2 800 Royalty based: The 100 licences have to be sold within one year.

How to purchase a license for Geometry Kernel?

Should you have any questions, please do not hesitate to call us in working days - 8:00-18:00 (GMT+2) or send us an email.