This function returns the area of a given Conceptual Face. The attributes vertices and indices are optional but will improve performance if defined.


//   Visual Studio for Windows
double __declspec(dllexport) __stdcall GetConceptualFaceArea(
            __int64             conceptualFace,
            const void          * vertices,
            const void          * indices

//   Linux, OS-X and non-Visual Studio Windows solutions
double GetConceptualFaceArea(
            int64_t             conceptualFace,
            const void          * vertices,
            const void          * indices

Property conceptualFace

Size: 64 bit / 8 byte (value)
A conceptual face is a face that does not have to be placed within one plane. For example a Cylinder has typically 3 conceptual faces where a Box typically has 6 conceptual faces. In case of a Box the 'normal' face count is equal to the conceptual face count, in case of a Cylinder the 'normal' face count depends on the segmentation, for example in case of 36 segments, it will have 38 faces but still 3 conceptual faces.

Property vertices

Size: 32 bit / 4 byte (reference)
The array of vertices, this array is allocated by the host application. Depending on SetFormat() the array exists of 32 bit (4 byte) single precision floats or 64 bit (8 byte) double precision floats. Each vertex elements exists of several elemens, i.e. X, Y, Z values, but optionally also nX, nY, nZ, texture coordinates, bitangent / binormal coordinates, colors etc. What is contained is defined by SetFormat() and can be retrieved via GetFormat(). The host application has to make sure enough memory is allocated for the vertices array.

Property indices

Size: 32 bit / 4 byte (reference)
The array of indices, this array is allocated by the host application. Depending on SetFormat() the array exists of 32 bit (4 byte) integers or 64 bit (8 byte) integeres.


Here you can find code snippits that show how the API call GetConceptualFaceArea can be used.

#include "engine/include/engine.h"

void    main()
    int64_t model = CreateModel();

    if (model) {
        //  Classes
        int64_t classBox = GetClassByName(model, "Box");

        //  Datatype Properties (attributes)
        int64_t propertyLength = GetPropertyByName(model, "length"),
                propertyWidth = GetPropertyByName(model, "width"),
                propertyHeight = GetPropertyByName(model, "height");

        //  Instances (creating)
        int64_t instanceBox = CreateInstance(classBox, nullptr);

        double  length = 2.8,
                width = 1.3,
                height = 1.4;

        SetDatatypeProperty(instanceBox, propertyLength, &length, 1);
        SetDatatypeProperty(instanceBox, propertyWidth, &width, 1);
        SetDatatypeProperty(instanceBox, propertyHeight, &height, 1);

        int64_t vertexBufferSize = 0,
                indexBufferSize = 0;
        CalculateInstance(instanceBox, &vertexBufferSize, &indexBufferSize, 0);
        if (vertexBufferSize && indexBufferSize) {
            float   * vertexBuffer = new float[6 * vertexBufferSize];
            UpdateInstanceVertexBuffer(instanceBox, vertexBuffer);

            int32_t * indexBuffer = new int32_t[indexBufferSize];
            UpdateInstanceIndexBuffer(instanceBox, indexBuffer);

            int64_t conceptualFaceCnt = GetConceptualFaceCnt(instanceBox);
            for (int64_t index = 0; index < conceptualFaceCnt; index++) {
                int64_t startIndexTriangles = 0,
                        noIndicesTriangles = 0,
                        conceptualFace =
                            instanceBox, index,
                            &startIndexTriangles, &noIndicesTriangles,
                            nullptr, nullptr,
                            nullptr, nullptr,
                            nullptr, nullptr,
                            nullptr, nullptr

                double  conceptualFaceArea =
                        conceptualFacePerimeter =

        //  The resulting model can be viewed in 3D-Editor.exe
        SaveModel(model, "c:\\created\\myFile.bin");