Sets/updates the name of the class, if no error it returns 0.
In case class does not exist it returns 1, when name cannot be updated 2.


//   Visual Studio for Windows
__int64 __declspec(dllexport) __stdcall SetNameOfClassW(
            __int64             owlClass,
            const wchar_t       * name

//   Linux, OS-X and non-Visual Studio Windows solutions
int64_t SetNameOfClassW(
            int64_t             owlClass,
            const wchar_t       * name

Property owlClass

Size: 64 bit / 8 byte (value)
This attribute represents a handle to the class. The term owl is comming from W3C, the classes follow the expression power of Semantic Web concepts, therefore classes support multiple inheritance. Technically classes can also be distributed over different resources, however for this the parametric library is required as an extension on the basic Geometry Kernel API.

Property name

Size: 64 bit / 8 byte (reference)
This attribute represents the name of the class (given as wchar_t array / Unicode). The name is given by the host and the attribute is not changed.


Here you can find code snippits that show how the API call SetNameOfClassW can be used.


int64_t model = CreateModel();

if (model) {
    //  Classes
    int64_t myClass = CreateClassW(model, L"MyCreatedClass");

    //  Datatype Properties (attributes)
    int64_t propertyLength = GetPropertyByNameW(model, L"length");

    //  Instances (creating)
    int64_t myInstance = CreateInstanceW(myClass, nullptr);

    double  length = 2.;

    SetDatatypeProperty(myInstance, propertyLength, &length, 1);

    assert(GetVolume(myInstance, 0, 0) == 0.);

    wchar_t * classNameI = nullptr;
    GetNameOfClassW(myClass, &classNameI);

    SetNameOfClassW(myClass, L"OtherClassName");

    wchar_t * classNameII = nullptr;
    GetNameOfClassW(myClass, &classNameII);

    SetClassParent(myClass, GetClassByNameW(model, L"Cube"), 1);

    assert(GetVolume(myInstance, 0, 0) == 8.);

    SetNameOfClassW(myClass, L"OutOfIdeasForClassName");

    wchar_t * classNameIII = nullptr;
    GetNameOfClassW(myClass, &classNameIII);

    //  The retrieved class names have the following values 
    //      classNameI   :  'MyCreatedClass'
    //      classNameII  :  'OtherClassName'
    //      classNameIII :  'OutOfIdeasForClassName'

    //  The resulting model can be viewed in 3D-Editor.exe
    SaveModelW(model, L"c:\\created\\myFile.bin");