Gets the transformation for a Vertex Buffer.
Syntax
public const string enginedll = @"engine.dll";
[DllImport(enginedll, EntryPoint = "GetVertexBufferTransformation")]
public static extern void GetVertexBufferTransformation(Int64 model, out double matrix);
[DllImport(enginedll, EntryPoint = "GetVertexBufferTransformation")]
public static extern void GetVertexBufferTransformation(Int64 model, double[] matrix);
Property model
Size: 64 bit / 8 byte (value)
The handle to the model. The model handle is static during its existance. Several models can be opened simultaniously within one session. Different models are always independent, threads are allowed to be running on different models simultaniously.
Property matrix
Size: 32 bit / 4 byte (reference)
The matrix is expected to be nullptr or a 12 element double value allocated by the host (i.e. 96 bytes / 12 doubles). The matrix values are defined column by column as is common for DirectX, OpenGL and VULKAN, i.e. _11, _12, _13, _21, ... _42, _43.