SetNameOfClassW
In case class does not exist it returns 1, when name cannot be updated 2.
Syntax
public const string EngineDLL = @"engine.dll";[DllImport(EngineDLL, EntryPoint = "SetNameOfClassW")] public static extern Int64 SetNameOfClassW(Int64 owlClass, string name); [DllImport(EngineDLL, EntryPoint = "SetNameOfClassW")] public static extern Int64 SetNameOfClassW(Int64 owlClass, byte[] name);
Property owlClass
Size: 64 bit / 8 byte (value)Property name
Size: 64 bit / 8 byte (reference)
Example
Here you can find code snippits that show how the API call SetNameOfClassW can be used.
using Engine; static void Main(string[] args) { Int64 model = Engine.x86_64.CreateModel(); if (model != 0) { // // Classes // Int64 myClass = Engine.x86_64.CreateClassW(model, System.Text.Encoding.Unicode.GetBytes("MyCreatedClass")); // // Datatype Properties (attributes) // Int64 propertyLength = Engine.x86_64.GetPropertyByNameW(model, System.Text.Encoding.Unicode.GetBytes("length")); // // Instances (creating) // Int64 myInstance = Engine.x86_64.CreateInstanceW(myClass, (string) null); double length = 2.0; Engine.x86_64.SetDatatypeProperty(myInstance, propertyLength, ref length, 1); System.Diagnostics.Debug.Assert(Engine.x86_64.GetVolume(myInstance, (IntPtr) 0, (IntPtr) 0) == 0.0); IntPtr classNamePtrI = IntPtr.Zero; Engine.x86_64.GetNameOfClassW(myClass, out classNamePtrI); string classNameI = System.Runtime.InteropServices.Marshal.PtrToStringUni(classNamePtrI); Engine.x86_64.SetNameOfClassW(myClass, System.Text.Encoding.Unicode.GetBytes("OtherClassName")); IntPtr classNamePtrII = IntPtr.Zero; Engine.x86_64.GetNameOfClassW(myClass, out classNamePtrII); string classNameII = System.Runtime.InteropServices.Marshal.PtrToStringUni(classNamePtrII); Engine.x86_64.SetClassParent(myClass, Engine.x86_64.GetClassByNameW(model, System.Text.Encoding.Unicode.GetBytes("Cube")), 1); System.Diagnostics.Debug.Assert(Engine.x86_64.GetVolume(myInstance, (IntPtr) 0, (IntPtr) 0) == 8.0); Engine.x86_64.SetNameOfClassW(myClass, System.Text.Encoding.Unicode.GetBytes("OutOfIdeasForClassName")); IntPtr classNamePtrIII = IntPtr.Zero; Engine.x86_64.GetNameOfClassW(myClass, out classNamePtrIII); string classNameIII = System.Runtime.InteropServices.Marshal.PtrToStringUni(classNamePtrIII); // // The retrieved class names have the following values // classNameI : 'MyCreatedClass' // classNameII : 'OtherClassName' // classNameIII : 'OutOfIdeasForClassName' // // // The resulting model can be viewed in 3D-Editor.exe // Engine.x86_64.SaveModelW(model, System.Text.Encoding.Unicode.GetBytes("c:\\created\\myFile.bin")); Engine.x86_64.CloseModel(model); } }