Cylinder

This class represents the concept Cylinder.

Class

class GeometricItem
   relation material
      range Material, cardinality [0, 1]
class Solid
class Cylinder
   property length
      range double (64 bit), cardinality [1, 1]
   property radius
      range double (64 bit), cardinality [1, 1]
   property segmentationParts
      range integer (64 bit), cardinality [0, 1]    

Example

Here you can find code snippits that show how the API call Cylinder can be used.

using Engine;

public void CreateCylinder()
{
    Int64 model = Engine.x86_64.CreateModel();

    if (model != 0)
    {
        //
        //  Classes
        //
        Int64   classCylinder = Engine.x86_64.GetClassByName(model, "Cylinder");

        //
        //  Datatype Properties (attributes)
        //
        Int64   propertyLength = Engine.x86_64.GetPropertyByName(model, "length"),
                propertyRadius = Engine.x86_64.GetPropertyByName(model, "radius"),
                propertySegmentationParts = Engine.x86_64.GetPropertyByName(model, "segmentationParts");

        //
        //  Instances (creating)
        //
        Int64   myInstanceCylinder = Engine.x86_64.CreateInstance(classCylinder, (string) null);

        double  length = 1.8,
                radius = 1.3;
        Int64   segmentationParts = 36;
        
        Engine.x86_64.SetDatatypeProperty(myInstanceCylinder, propertyLength, ref length, 1);
        Engine.x86_64.SetDatatypeProperty(myInstanceCylinder, propertyRadius, ref radius, 1);
        Engine.x86_64.SetDatatypeProperty(myInstanceCylinder, propertySegmentationParts, ref segmentationParts, 1);

        //
        //  The resulting model can be viewed in 3D-Editor.exe
        //
        Engine.x86_64.SaveModel(model, "c:\\created\\myCylinder.bin");
        Engine.x86_64.CloseModel(model);
    }
}